This tutorial explains what is the Arduino EEPROM and what it is useful for. We’re also going to show you how to write and read from the EEPROM and build a project example to put the concepts learned into practice.

We have a similar tutorial for the ESP32: ESP32 Flash Memory – Store Permanent Data (Write and Read)
When you define and use a variable, the generated data within a sketch only lasts as long as the Arduino is on. If you reset or power off the Arduino, the data stored disappears.
If you want to keep the data stored for future use you need to use the Arduino EEPROM. This stores the variable’s data even when the Arduino resets or the power is turned off.
The microcontroller on the Arduino board (ATMEGA328 in case of Arduino UNO, shown in figure below) has EEPROM (Electrically Erasable Programmable Read-Only Memory). This is a small space that can store byte variables.
The variables stored in the EEPROM kept there, event when you reset or power off the Arduino. Simply, the EEPROM is permanent storage similar to a hard drive in computers.

The EEPROM can be read, erased and re-written electronically. In Arduino, you can read and write from the EEPROM easily using the EEPROM library.
Each EEPROM position can save one byte, which means you can only store 8-bit numbers, which includes integer values between 0 and 255.
The bytes you can store on EEPROM dependson the microcontrollers on the Arduino boards. Take a look at the table below:
| Microcontroller | EEPROM |
| ATmega328 (Arduino Uno, Nano, Mini) | 1024 bytes |
| ATmega168 (Arduino Nano) | 512 bytes |
| ATmega2560 (Arduino Mega) | 4096 bytes |
However, if you need to store more data you can get an external EEPROM.
The EEPROM has a finite life. In Arduino, the EEPROM is specified to handle 100 000 write/erase cycles for each position. However, reads are unlimited. This means you can read from the EEPROM as many times as you want without compromising its life expectancy.
The EEPROM is useful in Arduino projects that need to keep data even when the Arduino resets or when power is removed.
It is specially useful to remember the last state of a variable or to remember how many times an appliance was activated.
For example, imagine the following scenario:
You don’t want this to happen. You want the Arduino to remember what was happening before losing power and return to the last state.

To solve this problem, you can save the lamp’s state in the EEPROM and add a condition to your sketch to initially check whether the state of the lamp corresponds to the state previously saved in the EEPROM.
We’ll exemplify this with an example later in this post in the Example: Arduino EEPROM remember stored LED state.
You can easily read and write into the EEPROM using the EEPROM library.
To include the EEPROM library:
#include <EEPROM.h>To write data into the EEPROM, you use the EEPROM.write() function that takes in two arguments. The first one is the EEPROM location or address where you want to save the data, and the second is the value we want to save:
EEPROM.write(address, value);
For example, to write 9 on address 0, you’ll have:
EEPROM.write(0, 9);
To read a byte from the EEPROM, you use the EEPROM.read() function. This function takes the address of the byte has an argument.
EEPROM.read(address);
For example, to read the byte stored previously in address 0.:
EEPROM.read(0);
This would return 9, which is the value stored in that location.
The EEPROM.update() function is particularly useful. It only writes on the EEPROM if the value written is different from the one already saved.
As the EEPROM has limited life expectancy due to limited write/erase cycles, using the EEPROM.update() function instead of the EEPROM.write() saves cycles.
You use the EEPROM.update() function as follows:
EEPROM.update(address, value);
At the moment, we have 9 stored in the address 0. So, if we call:
EEPROM.update(0, 9);
It won’t write on the EEPROM again, as the value currently saved is the same we want to write.
In this example, we’re going to show you how to make the Arduino remember the stored LED state, even when we reset the Arduino or the power goes off.
The following figure shows what we’re going to exemplify:

Here’s the parts required for this project (click the links below to find the best price at Maker Advisor):
You can use the preceding links or go directly to MakerAdvisor.com/tools to find all the parts for your projects at the best price!
Here’s the circuit schematics for this project. This is just a pushbutton that will turn an LED on and off.

Copy the following code to the Arduino IDE and upload it to your Arduino board. Make sure you have the right board and COM port selected.
/* * Rui Santos * Complete Project Details https://randomnerdtutorials.com */ #include <EEPROM.h> const int buttonPin = 8; // pushbutton pin const int ledPin = 4; // LED pin int ledState; // variable to hold the led state int buttonState; // the current reading from the input pin int lastButtonState = LOW; // the previous reading from the input pin // the following variables are long's because the time, measured in miliseconds, // will quickly become a bigger number than can be stored in an int. long lastDebounceTime = 0; // the last time the output pin was toggled long debounceDelay = 50; // the debounce time; increase if the output flickers void setup() { // set input and output pinMode(buttonPin, INPUT); pinMode(ledPin, OUTPUT); // set initial LED state digitalWrite(ledPin, ledState); // initialize serial monitor Serial.begin (9600); //check stored LED state on EEPROM using function defined at the end of the code checkLedState(); } void loop() { // read the state of the switch into a local variable int reading = digitalRead(buttonPin); if(reading != lastButtonState) { // reset the debouncing timer lastDebounceTime = millis(); } if((millis() - lastDebounceTime) > debounceDelay) { // whatever the reading is at, it's been there for longer // than the debounce delay, so take it as the actual current state: // if the button state has changed: if(reading != buttonState) { buttonState = reading; // only toggle the LED if the new button state is HIGH if(buttonState == HIGH) { ledState = !ledState; } } } // set the LED state digitalWrite(ledPin, ledState); // save the current LED state in the EEPROM EEPROM.update(0, ledState); // save the reading. Next time through the loop, // it'll be the lastButtonState lastButtonState = reading; } // Prints and upates the LED state // when the Arduino board restarts or powers up void checkLedState() { Serial.println("LED status after restart: "); ledState = EEPROM.read(0); if(ledState == 1) { Serial.println ("ON"); digitalWrite(ledPin, HIGH); } if(ledState == 0) { Serial.println ("OFF"); digitalWrite(ledPin, LOW); } }
This is a debounce code that changes the LED state every time you press the pushbutton. But there’s something special about this code – it remembers the saved LED state, even after resetting or powering of the Arduino.
Basically, we save the current LED state in the ledState variable and save it to the EEPROM with the following line:
EEPROM.update(0,ledState);
At the beginning of the code on the setup(), we check the ledState saved on EEPROM and set the led on or off accordingly to that state when we restart the program. We do that with a function we’ve created at the end of the code, checkLedState()
void checkLedState() { Serial.println("LED status after restart: "); ledState = EEPROM.read(0); if (ledState == 1) { Serial.println ("ON"); digitalWrite(ledPin, HIGH); } if (ledState == 0) { Serial.println ("OFF"); digitalWrite(ledPin, LOW); } }
For a demonstration of this example, watch the video below.
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